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  <channel>
    <title>Zoyander Street</title>
    <link>https://blog.zoyander.cc/</link>
    <description></description>
    
    <language>en</language>
    
    <lastBuildDate>Fri, 17 Apr 2026 13:17:31 +0100</lastBuildDate>
    <item>
      <title>AI and the Paradox of Agency exhibition</title>
      <link>https://blog.zoyander.cc/2026/04/17/ai-and-the-paradox-of.html</link>
      <pubDate>Fri, 17 Apr 2026 13:17:31 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2026/04/17/ai-and-the-paradox-of.html</guid>
      <description>&lt;p&gt;Last year I had the pleasure of contributing writing, research, and narrative design for Caroline Sinders and Romayne GadelRab&amp;rsquo;s new interactive installation that explores AI and decision making through the lens of disability benefits.&lt;/p&gt;
&lt;p&gt;We drew inspiration from bureaucracy simulators such as &amp;ldquo;Papers, Please&amp;rdquo;, which have the player make decisions on other people&amp;rsquo;s lives. Instead of an allegorical dystopia, we decided to portray a near-future society beginning to attempt to reform the system to be more humane to disabled people. This attempt is furtive and incomplete, not least because its institutions still reduce people to numbers and datapoints.&lt;/p&gt;
&lt;p&gt;The piece is now on display at Umea University&amp;rsquo;s Bildmuseet as part of the exhibition &amp;ldquo;AI and the Paradox of Agency&amp;rdquo;, which runs from 2026-03-13 to 2027-01-17.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.bildmuseet.umu.se/en/exhibitions/2026/ai-and-the-paradox-of-agency/&#34;&gt;www.bildmuseet.umu.se/en/exhibi&amp;hellip;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2026/media.jpg&#34; alt=&#34;&#34;&gt;
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&lt;img src=&#34;https://blog.zoyander.cc/uploads/2026/e6cedf13ae.jpg&#34; alt=&#34;&#34;&gt;&lt;/p&gt;
</description>
      <source:markdown>Last year I had the pleasure of contributing writing, research, and narrative design for Caroline Sinders and Romayne GadelRab&#39;s new interactive installation that explores AI and decision making through the lens of disability benefits. 

We drew inspiration from bureaucracy simulators such as &#34;Papers, Please&#34;, which have the player make decisions on other people&#39;s lives. Instead of an allegorical dystopia, we decided to portray a near-future society beginning to attempt to reform the system to be more humane to disabled people. This attempt is furtive and incomplete, not least because its institutions still reduce people to numbers and datapoints.

The piece is now on display at Umea University&#39;s Bildmuseet as part of the exhibition &#34;AI and the Paradox of Agency&#34;, which runs from 2026-03-13 to 2027-01-17.

[www.bildmuseet.umu.se/en/exhibi...](https://www.bildmuseet.umu.se/en/exhibitions/2026/ai-and-the-paradox-of-agency/)

![](https://blog.zoyander.cc/uploads/2026/media.jpg)
![](https://blog.zoyander.cc/uploads/2026/2fa1053e9f.jpg)
![](https://blog.zoyander.cc/uploads/2026/5a7002d85b.jpg)
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      <title>Leaving Critical Distance</title>
      <link>https://blog.zoyander.cc/2026/04/13/leaving-critical-distance.html</link>
      <pubDate>Mon, 13 Apr 2026 09:03:38 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2026/04/13/leaving-critical-distance.html</guid>
      <description>&lt;p&gt;After more than a decade, I&amp;rsquo;ve decided to step away from the board of &lt;a href=&#34;https://critical-distance.com&#34;&gt;Critical Distance&lt;/a&gt;. I love this organisation so much, and I&amp;rsquo;m proud of what we do to contribute to a culture of online writing about games. I haven&amp;rsquo;t been able to play an active role in this since my MS diagnosis, and it&amp;rsquo;s time for me to move on and make room for someone else who can put new energy into it.&lt;/p&gt;
&lt;p&gt;Critical Distance&amp;rsquo;s work becomes more important with each passing year, as threats to online writing intensify. The issue forefront of mind of late is AI, but this is just an extension of the patterns of enshittification that have been hostile to grassroots online culture for a long time. Writing became content, content became data, and with each step writers were ever more devalued. We need online spaces that intentionally cultivate an interest in each other&amp;rsquo;s contributions, provide support and encouragement to creative people who have something to say, and archive it for longevity and searchability.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a lot of room here for volunteer work to strengthen the project. I&amp;rsquo;ve been particularly interested in finding help with our archiving tools, which would be a great project for a student or someone building their open-source web development skills. Expanding Critical Distance&amp;rsquo;s reach across platforms and formats could also be valuable work, perhaps by creating a new podcast series or reviewing the weekly roundups in a Twitch stream.&lt;/p&gt;
&lt;p&gt;Our community recently rallied to boost support for our Patreon, meeting our new funding target within a day. With more funding, Critical Distance could expand its archiving efforts and carry out upgrades to the website, including overcoming bot traffic issues that have rendered our RSS feeds unusable. Please consider becoming a &lt;a href=&#34;https://www.patreon.com/critdistance&#34;&gt;Critical Distance supporter on Patreon&lt;/a&gt;, so that they can get bigger and stronger while I get some rest.&lt;/p&gt;
</description>
      <source:markdown>After more than a decade, I&#39;ve decided to step away from the board of [Critical Distance](https://critical-distance.com). I love this organisation so much, and I&#39;m proud of what we do to contribute to a culture of online writing about games. I haven&#39;t been able to play an active role in this since my MS diagnosis, and it&#39;s time for me to move on and make room for someone else who can put new energy into it.

Critical Distance&#39;s work becomes more important with each passing year, as threats to online writing intensify. The issue forefront of mind of late is AI, but this is just an extension of the patterns of enshittification that have been hostile to grassroots online culture for a long time. Writing became content, content became data, and with each step writers were ever more devalued. We need online spaces that intentionally cultivate an interest in each other&#39;s contributions, provide support and encouragement to creative people who have something to say, and archive it for longevity and searchability.

There&#39;s a lot of room here for volunteer work to strengthen the project. I&#39;ve been particularly interested in finding help with our archiving tools, which would be a great project for a student or someone building their open-source web development skills. Expanding Critical Distance&#39;s reach across platforms and formats could also be valuable work, perhaps by creating a new podcast series or reviewing the weekly roundups in a Twitch stream. 

Our community recently rallied to boost support for our Patreon, meeting our new funding target within a day. With more funding, Critical Distance could expand its archiving efforts and carry out upgrades to the website, including overcoming bot traffic issues that have rendered our RSS feeds unusable. Please consider becoming a [Critical Distance supporter on Patreon](https://www.patreon.com/critdistance), so that they can get bigger and stronger while I get some rest.
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      <title></title>
      <link>https://blog.zoyander.cc/2026/04/05/sharpening-my-inkscape-skills-by.html</link>
      <pubDate>Sun, 05 Apr 2026 21:13:01 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2026/04/05/sharpening-my-inkscape-skills-by.html</guid>
      <description>&lt;p&gt;Sharpening my Inkscape skills by tracing some playing card designs. This one taught me how to use a few of the path effects, cloning, and mesh gradients&lt;/p&gt;
&lt;img src=&#34;https://blog.zoyander.cc/uploads/2026/queendiamonds.png&#34; width=&#34;258&#34; height=&#34;353&#34; alt=&#34;&#34;&gt;
</description>
      <source:markdown>Sharpening my Inkscape skills by tracing some playing card designs. This one taught me how to use a few of the path effects, cloning, and mesh gradients

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2026/queendiamonds.png&#34; width=&#34;258&#34; height=&#34;353&#34; alt=&#34;&#34;&gt;
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      <title></title>
      <link>https://blog.zoyander.cc/2026/04/05/im-really-enjoying-the-world.html</link>
      <pubDate>Sun, 05 Apr 2026 21:07:42 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2026/04/05/im-really-enjoying-the-world.html</guid>
      <description>&lt;p&gt;I&amp;rsquo;m really enjoying the &amp;ldquo;World of Playing Cards&amp;rdquo; website at the moment, which has a large collaborative archive of cards with articles about different types, regions, time periods, etc. &lt;a href=&#34;https://www.wopc.co.uk/&#34;&gt;www.wopc.co.uk&lt;/a&gt;&lt;/p&gt;
</description>
      <source:markdown>I&#39;m really enjoying the &#34;World of Playing Cards&#34; website at the moment, which has a large collaborative archive of cards with articles about different types, regions, time periods, etc. [www.wopc.co.uk](https://www.wopc.co.uk/)
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      <title></title>
      <link>https://blog.zoyander.cc/2026/03/30/what-generally-happens-to-trans.html</link>
      <pubDate>Mon, 30 Mar 2026 20:24:09 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2026/03/30/what-generally-happens-to-trans.html</guid>
      <description>&lt;p&gt;What generally happens to trans artists who try to offer a grassroots alternative to mainstream wizard school IP? My project was relatively well-supported through grants, and even I&amp;rsquo;m seriously unwell due to burnout and broke after trying to make something cool happen for us. I can&amp;rsquo;t be the only one&lt;/p&gt;
</description>
      <source:markdown>What generally happens to trans artists who try to offer a grassroots alternative to mainstream wizard school IP? My project was relatively well-supported through grants, and even I&#39;m seriously unwell due to burnout and broke after trying to make something cool happen for us. I can&#39;t be the only one
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      <title>Website making for trans health</title>
      <link>https://blog.zoyander.cc/2026/01/16/website-making-for-trans-health.html</link>
      <pubDate>Fri, 16 Jan 2026 15:07:47 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2026/01/16/website-making-for-trans-health.html</guid>
      <description>&lt;p&gt;Next week I&amp;rsquo;m headed to London again, this time to give a workshop at Studio Voltaire sharing skills and inviting people to contribute to the &lt;a href=&#34;https://desperatelivin.com&#34;&gt;Desperate Livin trans health archive&lt;/a&gt;. We&amp;rsquo;re going to explore some DIY digital archives, and I&amp;rsquo;m going to try to share some of the joy I feel about the handmade independent web.&lt;/p&gt;
&lt;p&gt;To me, making a webpage yourself using simple html is intrinsically a beautiful thing to do, because it gets you closer to the materiality of the thing you&amp;rsquo;re working with. This is all the more important during the AI bubble, as so many drag-and-drop tools have now incorporated generative AI (as Chris Lawrence pointed out in the announcement of the &lt;a href=&#34;https://critical-distance.com/2026/01/15/critical-distance-fansite-jam-2026&#34;&gt;Critical Distance Fansite Jam&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;There are still a couple of places left, so if you&amp;rsquo;re a trans person in reach of London who wants to contribute to digital resilience for the community, please &lt;a href=&#34;https://studiovoltaire.org/whats-on/desperate-livin-coding-and-content-workshop/&#34;&gt;register&lt;/a&gt;.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&amp;ldquo;Zoyander Street hosts a workshop on coding and content, with support from artist Jennifer Booth. This hands-on session focuses on practical digital skills for community use, including adding, updating and amending website materials, as well as incorporating accessible formats.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;In this workshop, participants will learn how to share and build digital skills; centre Trans health, autonomy and community-led knowledge; increase accessibility of the Desperate Livin’ website; and keep the archive socially active and sustainable.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Desperate Livin’ is an interactive digital archive of materials created by and for members of the Trans community, supporting autonomy, health and resilience. The site is open-source and was compiled by Raju Rage and designed by Zoyander Street in 2022.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Please note that this workshop is specifically designed for and by Trans people. Please complete the expression of interest form below. Your attendance will be confirmed on Friday 16 January 2026.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;A laptop is needed to participate in this workshop. If you don’t have one, please let us know and we can provide one.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;This workshop forms part of Tender Living, supported by Arts Council England and Paul Hamlyn Foundation.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://studiovoltaire.org/whats-on/desperate-livin-coding-and-content-workshop/&#34;&gt;Event page at Studio Voltaire&lt;/a&gt;&lt;/p&gt;
&lt;img src=&#34;https://blog.zoyander.cc/uploads/2026/1000022336.png&#34; width=&#34;337&#34; height=&#34;600&#34; alt=&#34;On a background of purple digital distortion, the text: Trans digital archiving workshop 2: coding and content. Contribute to Desperate Livin trans health interactive digital archive, strengthen digital skills, support autonomy health and resilience&#34;&gt;
</description>
      <source:markdown>Next week I&#39;m headed to London again, this time to give a workshop at Studio Voltaire sharing skills and inviting people to contribute to the [Desperate Livin trans health archive](https://desperatelivin.com). We&#39;re going to explore some DIY digital archives, and I&#39;m going to try to share some of the joy I feel about the handmade independent web. 

To me, making a webpage yourself using simple html is intrinsically a beautiful thing to do, because it gets you closer to the materiality of the thing you&#39;re working with. This is all the more important during the AI bubble, as so many drag-and-drop tools have now incorporated generative AI (as Chris Lawrence pointed out in the announcement of the [Critical Distance Fansite Jam](https://critical-distance.com/2026/01/15/critical-distance-fansite-jam-2026)).

There are still a couple of places left, so if you&#39;re a trans person in reach of London who wants to contribute to digital resilience for the community, please [register](https://studiovoltaire.org/whats-on/desperate-livin-coding-and-content-workshop/).

***

&#34;Zoyander Street hosts a workshop on coding and content, with support from artist Jennifer Booth. This hands-on session focuses on practical digital skills for community use, including adding, updating and amending website materials, as well as incorporating accessible formats. 

&#34;In this workshop, participants will learn how to share and build digital skills; centre Trans health, autonomy and community-led knowledge; increase accessibility of the Desperate Livin’ website; and keep the archive socially active and sustainable.

&#34;Desperate Livin’ is an interactive digital archive of materials created by and for members of the Trans community, supporting autonomy, health and resilience. The site is open-source and was compiled by Raju Rage and designed by Zoyander Street in 2022.

&#34;Please note that this workshop is specifically designed for and by Trans people. Please complete the expression of interest form below. Your attendance will be confirmed on Friday 16 January 2026.

&#34;A laptop is needed to participate in this workshop. If you don’t have one, please let us know and we can provide one. 

&#34;This workshop forms part of Tender Living, supported by Arts Council England and Paul Hamlyn Foundation.&#34;

[Event page at Studio Voltaire](https://studiovoltaire.org/whats-on/desperate-livin-coding-and-content-workshop/)

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2026/1000022336.png&#34; width=&#34;337&#34; height=&#34;600&#34; alt=&#34;On a background of purple digital distortion, the text: Trans digital archiving workshop 2: coding and content. Contribute to Desperate Livin trans health interactive digital archive, strengthen digital skills, support autonomy health and resilience&#34;&gt;
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      <title></title>
      <link>https://blog.zoyander.cc/2025/11/20/you-should-come-and-see.html</link>
      <pubDate>Thu, 20 Nov 2025 17:20:33 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/11/20/you-should-come-and-see.html</guid>
      <description>&lt;p&gt;You should come and see this in-person performance of my interactive queer sci-fi play Assigned Earth at Birth, at Bread and Roses Theatre in London on 11th or 12th December: &lt;a href=&#34;https://app.lineupnow.com/event/talos-v-science-fiction-theatre-festival-assigned-earth-at-birth&#34;&gt;app.lineupnow.com/event/tal&amp;hellip;&lt;/a&gt;&lt;/p&gt;
&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/talos-v-announcement-sqaureish.png&#34; width=&#34;566&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;
</description>
      <source:markdown>You should come and see this in-person performance of my interactive queer sci-fi play Assigned Earth at Birth, at Bread and Roses Theatre in London on 11th or 12th December: [app.lineupnow.com/event/tal...](https://app.lineupnow.com/event/talos-v-science-fiction-theatre-festival-assigned-earth-at-birth)

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/talos-v-announcement-sqaureish.png&#34; width=&#34;566&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;
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      <title>On scripted interactions</title>
      <link>https://blog.zoyander.cc/2025/11/12/on-scripted-interactions.html</link>
      <pubDate>Wed, 12 Nov 2025 18:38:42 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/11/12/on-scripted-interactions.html</guid>
      <description>&lt;p&gt;A compliment I often receive is “you’re totally yourself, you don’t care what other people think”. Unfortunately, it’s not true. I worry a lot about how other people perceive me. It’s a bad habit, and an embarrassing one to have carried this far into adulthood. I’ve been told not to worry about this since I was a teenager who was verbally bullied a lot, and I’ve always found the advice illogical. I can’t separate who I am from the way I am perceived by others or from the way I move through the world. This doesn’t mean I feel empty. I feel like a dense mix of reactions that is permeable with the outside world. I try to make art that is responsive and permeable in that way.&lt;/p&gt;
&lt;p&gt;Intrapology is my project in live interactive online theatre that centres disabled, neurodivergent, LGBTQIA+ people. Our shows run on our own free open source software Intrinsink, which we’ve developed in community with other artists working in games and theatre. Intrinsink allows the audience to influence what characters say and do through multiple-choice voting and free-entry text. A script shown to actors changes during the performance to reflect these audience interactions.&lt;/p&gt;
&lt;p&gt;Intrinsink integrates narrative design approaches from videogames with the liveliness and authenticity of theatre, so we get to tell stories about sociotechnical systems, with sociotechnical systems. The movement between rigidity and fluidity is meaningful, as is the gap between what’s perceived as “human” and what’s perceived as “unnatural” in performance. This is all the more relevant in the AI bubble, when a machine’s capacity for social mimicry is being mistaken for an indication that it is developing sentience. Since social masking can be mechanised, we should look into the gaps in our own everyday performance to find our humanity.&lt;/p&gt;
&lt;p&gt;I began working in this format in 2021 as a collaboration with D. Squinkifer, who first developed this approach to software-mediated interactive queer performance for their MFA project Coffee: A Misunderstanding. I suggested that we modify their existing approach to focus on collective voting, and hoped that this might allow us to reflect the way that our social context shapes who we are, what we think, and what we do. We created a test piece about our experiences of autistic masking, and the collective construction of social scripts.&lt;/p&gt;
&lt;p&gt;Today we make a series of online interactive science-fiction performances set in a universe of many worlds, where each world is created (consciously or unconsciously) by the society that inhabits it. When people have conflicting worldviews, their world splits, and they find themselves living in two separate fragment worlds. We develop the worlds of this universe through collaborative worldbuilding workshops, using tabletop storygames. This means that our work reflects multiple modalities of interactive storytelling, and decentres the single author while still retaining a clear authorial voice.&lt;/p&gt;
&lt;p&gt;I worry that people from interactive theatre prefer the fluidity and openness of improvised performances over the rigidity of scripted work like Intrapology. I am sympathetic to that position, and in fact I’m not even sure I can name anyone who has articulated it, so it may just be my own opinion that I’m projecting onto others. Nevertheless, I want to lean further into this aesthetic rather than seeing it as a flaw to be erased.&lt;/p&gt;
&lt;p&gt;Part of it is that as a neurodivergent person, I want to defend the value of stilted speech and scripted interactions. This reflects thinking by neuroqueer theorists such as M. Remi Yergeau, who has argued for the rhetorical agency in autistic ways of communicating that are seen as disordered under neuronormativity. Yergeau highlights non-verbal communication such as hand flapping; Bernadette Bowen has argued in defense of stilted speech and the communication needs of hyperlexic autists. Autistic and transgender social psychologist Devon Price advocates for a process of “unmasking” that includes processing our fears about how we are perceived, and accepting the value of divergent ways of being in the world. The interaction features in Intrinsink reflect both polarities: the need to follow scripts to fit in, and accepting that our authentic ways of communicating might be seen as less “natural”.&lt;/p&gt;
&lt;p&gt;We should get curious about the expressive aesthetic of awkwardness. This is a running theme in D. Squinkifer’s work - to take just a couple of examples, Interruption Junction highlights how expectations around conversational turn-taking can make a person feel or seem invisible, and Hold In Your Farts Or Die suggests that both masking and unmasking carry costs. Coffee: A Misunderstanding taught me that awkwardness is not necessarily something to be avoided - a tense silence and a lack of eye contact can mean many things, and we should grant ourselves a degree of agency over that meaning, rather than just seeing it as an intrusion that detracts from desirable, fluid interactions.&lt;/p&gt;
&lt;p&gt;Part of my aspiration for Intrapology is to create a space where we might rewrite social scripts for ourselves, and invent idealised contexts in which we can imagine ourselves thriving. And yet, as soon as we invented a utopian community in the Intrapology universe, we started talking about the ways it would fall short, the ways “good communication” can be performative and even violent, and using interruptions to deepen the fissures in smooth interactions.&lt;/p&gt;
&lt;p&gt;A healthy and authentic relationship with the world doesn’t fit the cultural ideal of smooth communication that is so easily mimicked by Large Language Models. Things should glitch and pause, our breath should catch, our eyes should meet only briefly. We are permeable beings, and the connections between us are sites of vulnerability. It’s not normal for interaction to feel normal.&lt;/p&gt;
</description>
      <source:markdown>A compliment I often receive is “you’re totally yourself, you don’t care what other people think”. Unfortunately, it’s not true. I worry a lot about how other people perceive me. It’s a bad habit, and an embarrassing one to have carried this far into adulthood. I’ve been told not to worry about this since I was a teenager who was verbally bullied a lot, and I’ve always found the advice illogical. I can’t separate who I am from the way I am perceived by others or from the way I move through the world. This doesn’t mean I feel empty. I feel like a dense mix of reactions that is permeable with the outside world. I try to make art that is responsive and permeable in that way.

Intrapology is my project in live interactive online theatre that centres disabled, neurodivergent, LGBTQIA+ people. Our shows run on our own free open source software Intrinsink, which we’ve developed in community with other artists working in games and theatre. Intrinsink allows the audience to influence what characters say and do through multiple-choice voting and free-entry text. A script shown to actors changes during the performance to reflect these audience interactions.

Intrinsink integrates narrative design approaches from videogames with the liveliness and authenticity of theatre, so we get to tell stories about sociotechnical systems, with sociotechnical systems. The movement between rigidity and fluidity is meaningful, as is the gap between what’s perceived as “human” and what’s perceived as “unnatural” in performance. This is all the more relevant in the AI bubble, when a machine’s capacity for social mimicry is being mistaken for an indication that it is developing sentience. Since social masking can be mechanised, we should look into the gaps in our own everyday performance to find our humanity.

I began working in this format in 2021 as a collaboration with D. Squinkifer, who first developed this approach to software-mediated interactive queer performance for their MFA project Coffee: A Misunderstanding. I suggested that we modify their existing approach to focus on collective voting, and hoped that this might allow us to reflect the way that our social context shapes who we are, what we think, and what we do. We created a test piece about our experiences of autistic masking, and the collective construction of social scripts.

Today we make a series of online interactive science-fiction performances set in a universe of many worlds, where each world is created (consciously or unconsciously) by the society that inhabits it. When people have conflicting worldviews, their world splits, and they find themselves living in two separate fragment worlds. We develop the worlds of this universe through collaborative worldbuilding workshops, using tabletop storygames. This means that our work reflects multiple modalities of interactive storytelling, and decentres the single author while still retaining a clear authorial voice.

I worry that people from interactive theatre prefer the fluidity and openness of improvised performances over the rigidity of scripted work like Intrapology. I am sympathetic to that position, and in fact I’m not even sure I can name anyone who has articulated it, so it may just be my own opinion that I’m projecting onto others. Nevertheless, I want to lean further into this aesthetic rather than seeing it as a flaw to be erased. 

Part of it is that as a neurodivergent person, I want to defend the value of stilted speech and scripted interactions. This reflects thinking by neuroqueer theorists such as M. Remi Yergeau, who has argued for the rhetorical agency in autistic ways of communicating that are seen as disordered under neuronormativity. Yergeau highlights non-verbal communication such as hand flapping; Bernadette Bowen has argued in defense of stilted speech and the communication needs of hyperlexic autists. Autistic and transgender social psychologist Devon Price advocates for a process of “unmasking” that includes processing our fears about how we are perceived, and accepting the value of divergent ways of being in the world. The interaction features in Intrinsink reflect both polarities: the need to follow scripts to fit in, and accepting that our authentic ways of communicating might be seen as less “natural”.

We should get curious about the expressive aesthetic of awkwardness. This is a running theme in D. Squinkifer’s work - to take just a couple of examples, Interruption Junction highlights how expectations around conversational turn-taking can make a person feel or seem invisible, and Hold In Your Farts Or Die suggests that both masking and unmasking carry costs. Coffee: A Misunderstanding taught me that awkwardness is not necessarily something to be avoided - a tense silence and a lack of eye contact can mean many things, and we should grant ourselves a degree of agency over that meaning, rather than just seeing it as an intrusion that detracts from desirable, fluid interactions.

Part of my aspiration for Intrapology is to create a space where we might rewrite social scripts for ourselves, and invent idealised contexts in which we can imagine ourselves thriving. And yet, as soon as we invented a utopian community in the Intrapology universe, we started talking about the ways it would fall short, the ways “good communication” can be performative and even violent, and using interruptions to deepen the fissures in smooth interactions. 

A healthy and authentic relationship with the world doesn’t fit the cultural ideal of smooth communication that is so easily mimicked by Large Language Models. Things should glitch and pause, our breath should catch, our eyes should meet only briefly. We are permeable beings, and the connections between us are sites of vulnerability. It’s not normal for interaction to feel normal.
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      <link>https://blog.zoyander.cc/2025/11/11/a-hybrid-performance-of-assigned.html</link>
      <pubDate>Tue, 11 Nov 2025 15:35:31 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/11/11/a-hybrid-performance-of-assigned.html</guid>
      <description>&lt;p&gt;A hybrid performance of Assigned Earth at Birth is coming to London in December, as part of the TALOS V science fiction theatre festival! &lt;a href=&#34;https://post.intrapology.com/news/talos-v-science-fiction-theatre-festival-assigned-earth-at-birth/&#34;&gt;post.intrapology.com/news/talo&amp;hellip;&lt;/a&gt;&lt;/p&gt;
&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/1d7a743f0c.png&#34; width=&#34;566&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;
</description>
      <source:markdown>A hybrid performance of Assigned Earth at Birth is coming to London in December, as part of the TALOS V science fiction theatre festival! [post.intrapology.com/news/talo...](https://post.intrapology.com/news/talos-v-science-fiction-theatre-festival-assigned-earth-at-birth/)

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/1d7a743f0c.png&#34; width=&#34;566&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;
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      <title>Interview with Geeks for Social Change</title>
      <link>https://blog.zoyander.cc/2025/11/10/interview-with-geeks-for-social.html</link>
      <pubDate>Mon, 10 Nov 2025 17:39:09 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/11/10/interview-with-geeks-for-social.html</guid>
      <description>&lt;p&gt;Dr Kim Foale very kindly invited me to do &lt;a href=&#34;https://gfsc.community/trans-digital-archiving-with-dr-zoyander-street/&#34;&gt;an interview for the Geeks for Social Change blog&lt;/a&gt; about digital archiving. It felt so validating to take a moment to reflect on one specific thread of my career, particularly one that connects to the museums side that goes all the way back to my undergrad year abroad experience. This interview was prompted by my two upcoming workshops with Raju Rage&amp;rsquo;s Desperate Livin project, on &lt;a href=&#34;https://studiovoltaire.org/whats-on/trans-digital-archiving-workshop-1/&#34;&gt;22nd November online&lt;/a&gt; and &lt;a href=&#34;https://studiovoltaire.org/whats-on/trans-digital-archiving-digital-archives-workshop-2/&#34;&gt;2nd December at Studio Voltaire in London&lt;/a&gt;.&lt;/p&gt;
&lt;blockquote&gt;
&lt;h3&gt;How would you encourage our readers to get into archiving?&lt;/h3&gt;
&lt;p&gt;For some people archiving is a practice of collecting physical things like zines and artwork. You keep your collection somewhere safe: probably in your own home, rather than in a stranger’s garage, for example. Ideally, we’d approach digital archiving the same way. So, if you’re doing something digital, take a bit of time to think about your relationship with corporate power, and consider learning from the IndieWeb. Your safety strategy here depends on how nerdy you want to be - maybe you’re just periodically exporting a backup to an external hard drive, or maybe you’re self-hosting tools on your own server. I’m somewhere in the middle personally!&lt;/p&gt;
&lt;p&gt;I wish more people who share their own experiences and perspectives with a community online were thinking about how they archive their contributions. We need searchable permalinks for the things people are posting on Tiktok, Instagram, and Youtube. It’s remarkably easy to set up an automatic archive on PeerTube that takes in videos from Youtube and Tiktok.&lt;/p&gt;
&lt;/blockquote&gt;
</description>
      <source:markdown>Dr Kim Foale very kindly invited me to do [an interview for the Geeks for Social Change blog](https://gfsc.community/trans-digital-archiving-with-dr-zoyander-street/) about digital archiving. It felt so validating to take a moment to reflect on one specific thread of my career, particularly one that connects to the museums side that goes all the way back to my undergrad year abroad experience. This interview was prompted by my two upcoming workshops with Raju Rage&#39;s Desperate Livin project, on [22nd November online](https://studiovoltaire.org/whats-on/trans-digital-archiving-workshop-1/) and [2nd December at Studio Voltaire in London](https://studiovoltaire.org/whats-on/trans-digital-archiving-digital-archives-workshop-2/).

&lt;blockquote&gt;
&lt;h3&gt;How would you encourage our readers to get into archiving?&lt;/h3&gt;

&lt;p&gt;For some people archiving is a practice of collecting physical things like zines and artwork. You keep your collection somewhere safe: probably in your own home, rather than in a stranger’s garage, for example. Ideally, we’d approach digital archiving the same way. So, if you’re doing something digital, take a bit of time to think about your relationship with corporate power, and consider learning from the IndieWeb. Your safety strategy here depends on how nerdy you want to be - maybe you’re just periodically exporting a backup to an external hard drive, or maybe you’re self-hosting tools on your own server. I’m somewhere in the middle personally!&lt;/p&gt;

&lt;p&gt;I wish more people who share their own experiences and perspectives with a community online were thinking about how they archive their contributions. We need searchable permalinks for the things people are posting on Tiktok, Instagram, and Youtube. It’s remarkably easy to set up an automatic archive on PeerTube that takes in videos from Youtube and Tiktok.&lt;/p&gt;
&lt;/blockquote&gt;
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      <title>Trans-Digital-Archiving: Workshop 1 with Raju Rage, XYZ Projects and Studio Voltaire</title>
      <link>https://blog.zoyander.cc/2025/11/03/transdigitalarchiving-workshop-with-raju-rage.html</link>
      <pubDate>Mon, 03 Nov 2025 18:22:50 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/11/03/transdigitalarchiving-workshop-with-raju-rage.html</guid>
      <description>&lt;p&gt;Free, booking essential
Saturday 22 November 2025, 4–6 pm UK time&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll soon be running an online workshop on digital archiving, building on the Desperate Livin project that collects grassroots resources for trans people and our supporters in a handmade indie website (see &lt;a href=&#34;https://desperatelivin.com&#34;&gt;desperatelivin.com&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Participants will learn how to build and share their digital skills; centre Trans health, autonomy and community-led knowledge; improve accessibility across the Desperate Livin’ website; and keep the archive socially active and sustainable.&lt;/p&gt;
&lt;p&gt;This workshop will be a space for dialogue around digital archives, Trans archiving, the IndieWeb, autonomous content, social web and community knowledge-sharing. Digital Archives (Sharing and Discussion) is the first of two workshops held as part of Desperate Livin’s Trans-digital-archiving series.&lt;/p&gt;
&lt;p&gt;Please note that this workshop is intended for and by Trans people.&lt;/p&gt;
&lt;p&gt;More info at the &lt;a href=&#34;https://studiovoltaire.org/whats-on/trans-digital-archiving-workshop-1/&#34;&gt;Studio Voltaire website&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/fdf70db649.png&#34; width=&#34;600&#34; height=&#34;337&#34; alt=&#34;Trans digital archiving&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/bf71e9483a.png&#34; width=&#34;337&#34; height=&#34;600&#34; alt=&#34;Trans digital archiving workshop 1: digital archives - online only&#34;&gt;&lt;/p&gt;
</description>
      <source:markdown>Free, booking essential
Saturday 22 November 2025, 4–6 pm UK time

I&#39;ll soon be running an online workshop on digital archiving, building on the Desperate Livin project that collects grassroots resources for trans people and our supporters in a handmade indie website (see [desperatelivin.com](https://desperatelivin.com))

Participants will learn how to build and share their digital skills; centre Trans health, autonomy and community-led knowledge; improve accessibility across the Desperate Livin’ website; and keep the archive socially active and sustainable.

This workshop will be a space for dialogue around digital archives, Trans archiving, the IndieWeb, autonomous content, social web and community knowledge-sharing. Digital Archives (Sharing and Discussion) is the first of two workshops held as part of Desperate Livin’s Trans-digital-archiving series.

Please note that this workshop is intended for and by Trans people.

More info at the [Studio Voltaire website](https://studiovoltaire.org/whats-on/trans-digital-archiving-workshop-1/)

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/fdf70db649.png&#34; width=&#34;600&#34; height=&#34;337&#34; alt=&#34;Trans digital archiving&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/bf71e9483a.png&#34; width=&#34;337&#34; height=&#34;600&#34; alt=&#34;Trans digital archiving workshop 1: digital archives - online only&#34;&gt;
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      <link>https://blog.zoyander.cc/2025/10/26/some-groups-of-parks-mapped.html</link>
      <pubDate>Sun, 26 Oct 2025 04:54:30 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/10/26/some-groups-of-parks-mapped.html</guid>
      <description>&lt;p&gt;Some (groups of) parks, mapped with Marcelo Prates&amp;rsquo;s Prettymaps &lt;a href=&#34;https://github.com/marceloprates/prettymaps&#34;&gt;github.com/marcelopr&amp;hellip;&lt;/a&gt;
All using my custom preset that focuses on green spaces and leisure / culture. Do you recognise any of them? I love how each has its own characteristic shape.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/59b84daab7.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/7538a7d5b6.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/67b75e2f86.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/c84d5c4cc6.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/043bc1260a.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;/p&gt;
</description>
      <source:markdown>Some (groups of) parks, mapped with Marcelo Prates&#39;s Prettymaps [github.com/marcelopr...](https://github.com/marceloprates/prettymaps)
All using my custom preset that focuses on green spaces and leisure / culture. Do you recognise any of them? I love how each has its own characteristic shape.

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/59b84daab7.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/7538a7d5b6.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/67b75e2f86.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/c84d5c4cc6.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/043bc1260a.png&#34; width=&#34;600&#34; height=&#34;600&#34; alt=&#34;&#34;&gt;
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      <link>https://blog.zoyander.cc/2025/10/14/im-running-some-queer-storygame.html</link>
      <pubDate>Tue, 14 Oct 2025 18:46:24 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/10/14/im-running-some-queer-storygame.html</guid>
      <description>&lt;p&gt;I&amp;rsquo;m running some queer storygame sessions in Rotherham during October half term, about witches, skeletons, and dirt: &lt;a href=&#34;https://post.intrapology.com/news/plug-in-and-play-festival-rotherham-28th-30th-october/&#34;&gt;post.intrapology.com/news/plug&amp;hellip;&lt;/a&gt;&lt;/p&gt;
</description>
      <source:markdown>I&#39;m running some queer storygame sessions in Rotherham during October half term, about witches, skeletons, and dirt: [post.intrapology.com/news/plug...](https://post.intrapology.com/news/plug-in-and-play-festival-rotherham-28th-30th-october/)
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      <link>https://blog.zoyander.cc/2025/10/13/im-still-looking-for-artists.html</link>
      <pubDate>Mon, 13 Oct 2025 13:27:52 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/10/13/im-still-looking-for-artists.html</guid>
      <description>&lt;p&gt;I&amp;rsquo;m still looking for 3-5 artists who I can support with grant applications this Autumn-Winter. If you face barriers to formal grant writing processes then this is free to you, as many major funders will pay for support workers. &lt;a href=&#34;https://zoyander.cc/services/#access&#34;&gt;zoyander.cc/services/&lt;/a&gt;&lt;/p&gt;
</description>
      <source:markdown>I&#39;m still looking for 3-5 artists who I can support with grant applications this Autumn-Winter. If you face barriers to formal grant writing processes then this is free to you, as many major funders will pay for support workers. [zoyander.cc/services/](https://zoyander.cc/services/#access)
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      <link>https://blog.zoyander.cc/2025/10/06/for-artists-doing-projects-in.html</link>
      <pubDate>Mon, 06 Oct 2025 17:20:36 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/10/06/for-artists-doing-projects-in.html</guid>
      <description>&lt;p&gt;For artists doing projects in England - Arts Council Project Grants is now open for grants up to £100k. If you face access barriers that impact your ability to apply, I&amp;rsquo;d love to help: &lt;a href=&#34;https://zoyander.cc/services/#access&#34;&gt;zoyander.cc/services/&lt;/a&gt;&lt;/p&gt;
</description>
      <source:markdown>For artists doing projects in England - Arts Council Project Grants is now open for grants up to £100k. If you face access barriers that impact your ability to apply, I&#39;d love to help: [zoyander.cc/services/](https://zoyander.cc/services/#access)
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      <title>Dodgy Derek&#39;s poisoned pond (a story about creative fields)</title>
      <link>https://blog.zoyander.cc/2025/09/30/dodgy-dereks-poisoned-pond-a.html</link>
      <pubDate>Tue, 30 Sep 2025 14:07:30 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/09/30/dodgy-dereks-poisoned-pond-a.html</guid>
      <description>&lt;p&gt;Here&amp;rsquo;s something that connects a lot of the moral injury and just awkward conversations that I have as a digital artist in the 2020s:&lt;/p&gt;
&lt;p&gt;A concept, tool, or field of enquiry was once a broad possibility space, explored by folks with lots of different perspectives and interests. A big pond that you can swim around in around fairly freely, without feeling a strong pull in one direction or another. Some currents lead you closer to capital, some lead you further away. Participants imagine the space they&amp;rsquo;re exploring in lots of different ways. Some schools look askance at others, temporary alliances and exchanges form and dissipate, activity ebbs and flows.&lt;/p&gt;
&lt;p&gt;Then some arsehole with a lot of capital notices that this field could be useful to him - typically, he can use it to justify the value of some technology in which he has invested heavily, despite it being highly inefficient and having no demonstrable purpose. This investment probably now looks like several massive datacentres full of GPUs. I think of this arsehole as Dodgy Derek, because I picture him as a kind of Only Fools and Horses wheeler-dealer who owns a garage full of useless crap that&amp;rsquo;s poisoning the environment and needs to find a way to make money out of it.&lt;/p&gt;
&lt;p&gt;So, Dodgy Derek comes along into this wide open possibility space, persuades his friends to invest some of their cash into his venture, and puts a load of resources into system. Immediately, the possibility space starts to collapse. Whirlpools form, and things that used to be distinct are now pulled into each other. Dodgy Derek&amp;rsquo;s garage of crap poisons the pond, it smells really bad, and it starts to attract attention.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s at this point that people start asking you about the new massively-hyped thing. And you have nothing positive to say about it at this point. Perhaps you vaguely remember when this was a much broader, vaguer, and more interesting space, but you don&amp;rsquo;t really want to say that because it sounds snooty. People will hear &amp;ldquo;I was into this before it was cool&amp;rdquo; but that&amp;rsquo;s not what this is - you were into it when it wasn&amp;rsquo;t a horrifying churning morass of toxic crap. You share a couple of points about why people should probably stay away from the nasty pond, and maybe the other person hears you or maybe they get defensive, or maybe they label you technophobic. &amp;ldquo;But think of the possibilities&amp;rdquo; they say, as if you haven&amp;rsquo;t been thinking about the possibilities for a very long time, as if you haven&amp;rsquo;t seen Dodgy Derek&amp;rsquo;s antics actively destroy most of those possibilities.&lt;/p&gt;
&lt;p&gt;In the process of all of this, it becomes apparent just how differently your fellow swimmers were imagining the pond. Some people were there to explore the various interesting things living in the pond, and some were there to become the biggest fish in it. After you&amp;rsquo;ve left the pond, it&amp;rsquo;s mostly those bigger fish who stay behind. They think they&amp;rsquo;re going to keep eating the smaller fish and getting bigger and bigger. They think the naysayers are just resentful because they didn&amp;rsquo;t become a bigger fish. But the pond is toxic. Why do they want to be the biggest fish in a toxic pond? Why would you keep going in a space that has no life in it?&lt;/p&gt;
</description>
      <source:markdown>Here&#39;s something that connects a lot of the moral injury and just awkward conversations that I have as a digital artist in the 2020s:

A concept, tool, or field of enquiry was once a broad possibility space, explored by folks with lots of different perspectives and interests. A big pond that you can swim around in around fairly freely, without feeling a strong pull in one direction or another. Some currents lead you closer to capital, some lead you further away. Participants imagine the space they&#39;re exploring in lots of different ways. Some schools look askance at others, temporary alliances and exchanges form and dissipate, activity ebbs and flows.

Then some arsehole with a lot of capital notices that this field could be useful to him - typically, he can use it to justify the value of some technology in which he has invested heavily, despite it being highly inefficient and having no demonstrable purpose. This investment probably now looks like several massive datacentres full of GPUs. I think of this arsehole as Dodgy Derek, because I picture him as a kind of Only Fools and Horses wheeler-dealer who owns a garage full of useless crap that&#39;s poisoning the environment and needs to find a way to make money out of it.

So, Dodgy Derek comes along into this wide open possibility space, persuades his friends to invest some of their cash into his venture, and puts a load of resources into system. Immediately, the possibility space starts to collapse. Whirlpools form, and things that used to be distinct are now pulled into each other. Dodgy Derek&#39;s garage of crap poisons the pond, it smells really bad, and it starts to attract attention.

It&#39;s at this point that people start asking you about the new massively-hyped thing. And you have nothing positive to say about it at this point. Perhaps you vaguely remember when this was a much broader, vaguer, and more interesting space, but you don&#39;t really want to say that because it sounds snooty. People will hear &#34;I was into this before it was cool&#34; but that&#39;s not what this is - you were into it when it wasn&#39;t a horrifying churning morass of toxic crap. You share a couple of points about why people should probably stay away from the nasty pond, and maybe the other person hears you or maybe they get defensive, or maybe they label you technophobic. &#34;But think of the possibilities&#34; they say, as if you haven&#39;t been thinking about the possibilities for a very long time, as if you haven&#39;t seen Dodgy Derek&#39;s antics actively destroy most of those possibilities.

In the process of all of this, it becomes apparent just how differently your fellow swimmers were imagining the pond. Some people were there to explore the various interesting things living in the pond, and some were there to become the biggest fish in it. After you&#39;ve left the pond, it&#39;s mostly those bigger fish who stay behind. They think they&#39;re going to keep eating the smaller fish and getting bigger and bigger. They think the naysayers are just resentful because they didn&#39;t become a bigger fish. But the pond is toxic. Why do they want to be the biggest fish in a toxic pond? Why would you keep going in a space that has no life in it?
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      <title>On the question &#34;Does Sheffield have an indie games scene?&#34;</title>
      <link>https://blog.zoyander.cc/2025/09/17/on-the-question-does-sheffield.html</link>
      <pubDate>Wed, 17 Sep 2025 08:00:00 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/09/17/on-the-question-does-sheffield.html</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://nowthenmagazine.com/articles/does-sheffield-have-an-indie-games-scene-code-black-trans-theft-horso-furious-bee-video-game-development&#34;&gt;This article&lt;/a&gt; in Now Then Magazine is at its heart a lovely profile of three local game developers: one small work for hire boutique, and two artgame devs making the sort of thing that’s very close to my heart. Indeed, it’s the kind of thing I constantly have to explain even to people who consider themselves gamers: Maisha Wester’s Coded Black, co-written by Desiree Reynolds, is a walking simulator about anti-Blackness in the US and UK; and Benjamilian Swithen’s Trans Theft Horso is an adventure game about gender gladness. It’s the kind of work I’d expect to see at Now Play This or Indiecade, and that was visible in the vibrant indie games scene of the San Francisco Bay Area when I spent time there in the mid 2010s.&lt;/p&gt;
&lt;p&gt;I must admit though, I flinched at that headine: &amp;ldquo;Does Sheffield have an indie games scene?&amp;rdquo; But at least they didn&amp;rsquo;t call it &amp;ldquo;gaming&amp;rdquo;! It’s true that Sheffield seems to lack an indie dev scene, despite being home to people making cool indie games. I assume the German language has a word for the longing for a community of practice, which is as fundamental an emotion for me as romantic loneliness or professional insecurity - I&amp;rsquo;ll just call it &amp;ldquo;the angst&amp;rdquo;. It wasn’t sated even during my time in the Bay Area, and I’ll probably never have it that good again.&lt;/p&gt;
&lt;p&gt;Counterintuitively, I probably wouldn’t even be a full-time artist making games today if I lived in a place known for its games scene.&lt;/p&gt;
&lt;p&gt;Ever since I moved back to South Yorkshire, I’ve been frustrated by the lack of an indie games scene here. In fact, one of the moments that came closest to reproducing that scene in Sheffield was Gaming the Gothic, an event co-organised by my Intrapology colleague Emily Marlow. Apart from that, Sheffield just doesn’t seem to do alternative games events (the AMAZE outpost last year provided a much-needed intervention). There are no playtest events where you can regularly see quirky works-in-progress, and I have no cosy group of weird games people with whom to regularly cowork in a cafe.&lt;/p&gt;
&lt;p&gt;One reliable salve for the angst is a gratitude practice. I didn’t have access to these things in the Bay Area simply because of the character of the place – it was in large part thanks to Randy O’Connor, who immediately befriended me and made an intentional effort to include me in things. All of it was set up on a grassroots level by various organisers in the scene, with little to no institutional support other than occasional in-kind contributions from tech companies – as is the American way. Organisers also received very little recognition for this work, though presumably they benefitted professionally from the relationships they built in the process.&lt;/p&gt;
&lt;p&gt;As is common for games coverage outside of the games press and blogosphere, the article spends a lot of space at the top defensively trying to explain games’s existence and importance as a whole, particularly with reference to the sphere of arts and culture. “It’s difficult to make the case for video games as a medium. Almost everyone has, through intention or misadventure, been exposed to a good film&amp;hellip;” The rehashing of the “are games culture?” faux controversy then ends up framing the issue of game developers’ invisibility in Sheffield, with the implication that games have been excluded from Sheffield’s arts and culture scene.&lt;/p&gt;
&lt;p&gt;This risks giving an unrealistic picture of things, at least in contrast to my own experience. The one thing that’s saved me since moving here has been the embrace of games by South Yorkshire’s art institutions. To give just three examples: Rotherham ROAR has let me use their space for games installations a couple of times since 2017. In 2019, Site Gallery selected me for the Platform residency, allowing me to create games for gallery spaces, including their own. I’ve been a supported artist of Sheffield Theatres since 2023, when I was selected for the Bank Cohort programme; they’ve given similar support to other game-making artists such as Erin Marsh.&lt;/p&gt;
&lt;p&gt;None of these things provided significant sums of money in themselves, but they have been helpful in securing other funding for my work. All of these institutions have put resources into supporting the development of local artists and profiling their work – by which I mean, there is at least one person who is paid to do the work of building and managing relationships and co-designing programmes of support with the artists themselves. It’s not cultural recognition that facilitates this stuff – it’s the everyday work of people who make space with one another.&lt;/p&gt;
&lt;p&gt;I think it&amp;rsquo;s probably important to recognise the difference between a city&amp;rsquo;s games scene and the visibility of successful games with a clear identity from that city. In contrast, consider &lt;a href=&#34;https://www.barnsleychronicle.com/article/31608/bafta-pair-dedicate-win-to-home-town&#34;&gt;Thank Goodness You&amp;rsquo;re Here&lt;/a&gt;, a game developed and set in neighboring Barnsley that received significant recognition nationally and locally. Although Barnsley&amp;rsquo;s creative scene is doing well (I say enviously from Rotherham) I&amp;rsquo;m not aware of a thriving indie games &amp;ldquo;scene&amp;rdquo; there. Am I wrong? Is this another instance of Sheffield missing out on opportunities by failing to properly engage with its smaller neighbors?&lt;/p&gt;
</description>
      <source:markdown>[This article](https://nowthenmagazine.com/articles/does-sheffield-have-an-indie-games-scene-code-black-trans-theft-horso-furious-bee-video-game-development) in Now Then Magazine is at its heart a lovely profile of three local game developers: one small work for hire boutique, and two artgame devs making the sort of thing that’s very close to my heart. Indeed, it’s the kind of thing I constantly have to explain even to people who consider themselves gamers: Maisha Wester’s Coded Black, co-written by Desiree Reynolds, is a walking simulator about anti-Blackness in the US and UK; and Benjamilian Swithen’s Trans Theft Horso is an adventure game about gender gladness. It’s the kind of work I’d expect to see at Now Play This or Indiecade, and that was visible in the vibrant indie games scene of the San Francisco Bay Area when I spent time there in the mid 2010s. 

I must admit though, I flinched at that headine: &#34;Does Sheffield have an indie games scene?&#34; But at least they didn&#39;t call it &#34;gaming&#34;! It’s true that Sheffield seems to lack an indie dev scene, despite being home to people making cool indie games. I assume the German language has a word for the longing for a community of practice, which is as fundamental an emotion for me as romantic loneliness or professional insecurity - I&#39;ll just call it &#34;the angst&#34;. It wasn’t sated even during my time in the Bay Area, and I’ll probably never have it that good again. 

Counterintuitively, I probably wouldn’t even be a full-time artist making games today if I lived in a place known for its games scene.

Ever since I moved back to South Yorkshire, I’ve been frustrated by the lack of an indie games scene here. In fact, one of the moments that came closest to reproducing that scene in Sheffield was Gaming the Gothic, an event co-organised by my Intrapology colleague Emily Marlow. Apart from that, Sheffield just doesn’t seem to do alternative games events (the AMAZE outpost last year provided a much-needed intervention). There are no playtest events where you can regularly see quirky works-in-progress, and I have no cosy group of weird games people with whom to regularly cowork in a cafe.

One reliable salve for the angst is a gratitude practice. I didn’t have access to these things in the Bay Area simply because of the character of the place – it was in large part thanks to Randy O’Connor, who immediately befriended me and made an intentional effort to include me in things. All of it was set up on a grassroots level by various organisers in the scene, with little to no institutional support other than occasional in-kind contributions from tech companies – as is the American way. Organisers also received very little recognition for this work, though presumably they benefitted professionally from the relationships they built in the process.

As is common for games coverage outside of the games press and blogosphere, the article spends a lot of space at the top defensively trying to explain games’s existence and importance as a whole, particularly with reference to the sphere of arts and culture. “It’s difficult to make the case for video games as a medium. Almost everyone has, through intention or misadventure, been exposed to a good film...” The rehashing of the “are games culture?” faux controversy then ends up framing the issue of game developers’ invisibility in Sheffield, with the implication that games have been excluded from Sheffield’s arts and culture scene. 

This risks giving an unrealistic picture of things, at least in contrast to my own experience. The one thing that’s saved me since moving here has been the embrace of games by South Yorkshire’s art institutions. To give just three examples: Rotherham ROAR has let me use their space for games installations a couple of times since 2017. In 2019, Site Gallery selected me for the Platform residency, allowing me to create games for gallery spaces, including their own. I’ve been a supported artist of Sheffield Theatres since 2023, when I was selected for the Bank Cohort programme; they’ve given similar support to other game-making artists such as Erin Marsh.

None of these things provided significant sums of money in themselves, but they have been helpful in securing other funding for my work. All of these institutions have put resources into supporting the development of local artists and profiling their work – by which I mean, there is at least one person who is paid to do the work of building and managing relationships and co-designing programmes of support with the artists themselves. It’s not cultural recognition that facilitates this stuff – it’s the everyday work of people who make space with one another.

I think it&#39;s probably important to recognise the difference between a city&#39;s games scene and the visibility of successful games with a clear identity from that city. In contrast, consider [Thank Goodness You&#39;re Here](https://www.barnsleychronicle.com/article/31608/bafta-pair-dedicate-win-to-home-town), a game developed and set in neighboring Barnsley that received significant recognition nationally and locally. Although Barnsley&#39;s creative scene is doing well (I say enviously from Rotherham) I&#39;m not aware of a thriving indie games &#34;scene&#34; there. Am I wrong? Is this another instance of Sheffield missing out on opportunities by failing to properly engage with its smaller neighbors?
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      <link>https://blog.zoyander.cc/2025/09/01/id-like-to-support-between.html</link>
      <pubDate>Mon, 01 Sep 2025 18:07:59 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/09/01/id-like-to-support-between.html</guid>
      <description>&lt;p&gt;I&amp;rsquo;d like to support between 3 and 5 artists to write grant applications between now and December. Disabled and neurodivergent artists may be eligible for FREE support. You can request my help with Arts Council England Project Grants, which reopens this month: &lt;a href=&#34;https://zoyander.cc/services/#access&#34;&gt;zoyander.cc/services/&lt;/a&gt;&lt;/p&gt;
</description>
      <source:markdown>I&#39;d like to support between 3 and 5 artists to write grant applications between now and December. Disabled and neurodivergent artists may be eligible for FREE support. You can request my help with Arts Council England Project Grants, which reopens this month: [zoyander.cc/services/](https://zoyander.cc/services/#access)
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      <title>Flags</title>
      <link>https://blog.zoyander.cc/2025/08/30/flags.html</link>
      <pubDate>Sat, 30 Aug 2025 18:25:49 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/08/30/flags.html</guid>
      <description>&lt;p&gt;I read an article on CNN that was like &amp;ldquo;it&amp;rsquo;s normal to see our national flag here in the US, but in the UK it&amp;rsquo;s controversial&amp;rdquo;. This was sort of true in the 2010s, for a certain value of &amp;ldquo;normal&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;In my time in California in the mid-2010s I always knew I&amp;rsquo;d wandered too far from the Bart station when I started seeing flags. When you get too far from a dense population centre, the settlement quickly starts to lose its coherence and has to loudly assert its own existence. It&amp;rsquo;s as though the imagined community of the nation is fragile and contested in the context of all the wildfires and raccoons.&lt;/p&gt;
&lt;p&gt;I had the same feeling when I was briefly an artist-in-residence in Belfast in 2019. Back then there were very few flags in England, so all the flags on houses there looked weird and ominous, especially with the police there being more visible and heavily armed. The hyper-visibility of flags doesn&amp;rsquo;t communicate that the identity of the place is stable, but the contrary: they&amp;rsquo;re artefacts of a decades-long conflict that isn&amp;rsquo;t fully resolved.&lt;/p&gt;
&lt;p&gt;England now is like California was then. Flags are normal, in places burdened with the maintenance of this fragile sense of normality. City centres are eager to communicate many different things to you visually, but wander too far from a major rail interchange and you will find yourself in flagland, where the only thing any house seems to want to say is &amp;ldquo;England!&amp;rdquo; It&amp;rsquo;s the visual equivalent of Pokémon just saying their own name over and over again, but without the natural biodiversity. If the house values are high enough you do get some nice hanging baskets as well, but mostly it&amp;rsquo;s just cars and flags in front of boxy brick houses.&lt;/p&gt;
&lt;p&gt;Defenders of the flag frenzy say things like &amp;ldquo;we should be able to be proud of our country&amp;rdquo;, but flags don&amp;rsquo;t solve that problem. The threats to that sense of pride in the imagined community come from failures to make the community real: why feel pride in an imagined community, when your daily life witnesses so much evidence of that community&amp;rsquo;s failure to care for people who need it? A flag doesn&amp;rsquo;t rebuild a community, it only makes its fractures more noticeable.&lt;/p&gt;
</description>
      <source:markdown>I read an article on CNN that was like &#34;it&#39;s normal to see our national flag here in the US, but in the UK it&#39;s controversial&#34;. This was sort of true in the 2010s, for a certain value of &#34;normal&#34;. 

In my time in California in the mid-2010s I always knew I&#39;d wandered too far from the Bart station when I started seeing flags. When you get too far from a dense population centre, the settlement quickly starts to lose its coherence and has to loudly assert its own existence. It&#39;s as though the imagined community of the nation is fragile and contested in the context of all the wildfires and raccoons.

I had the same feeling when I was briefly an artist-in-residence in Belfast in 2019. Back then there were very few flags in England, so all the flags on houses there looked weird and ominous, especially with the police there being more visible and heavily armed. The hyper-visibility of flags doesn&#39;t communicate that the identity of the place is stable, but the contrary: they&#39;re artefacts of a decades-long conflict that isn&#39;t fully resolved.

England now is like California was then. Flags are normal, in places burdened with the maintenance of this fragile sense of normality. City centres are eager to communicate many different things to you visually, but wander too far from a major rail interchange and you will find yourself in flagland, where the only thing any house seems to want to say is &#34;England!&#34; It&#39;s the visual equivalent of Pokémon just saying their own name over and over again, but without the natural biodiversity. If the house values are high enough you do get some nice hanging baskets as well, but mostly it&#39;s just cars and flags in front of boxy brick houses.

Defenders of the flag frenzy say things like &#34;we should be able to be proud of our country&#34;, but flags don&#39;t solve that problem. The threats to that sense of pride in the imagined community come from failures to make the community real: why feel pride in an imagined community, when your daily life witnesses so much evidence of that community&#39;s failure to care for people who need it? A flag doesn&#39;t rebuild a community, it only makes its fractures more noticeable.
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      <title></title>
      <link>https://blog.zoyander.cc/2025/08/14/map-of-regions-supported-by.html</link>
      <pubDate>Thu, 14 Aug 2025 12:48:00 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/08/14/map-of-regions-supported-by.html</guid>
      <description>&lt;p&gt;Map of regions supported by the UK government&amp;rsquo;s Department for Culture Media and Sports (DCMS) Create Growth programme. A frustrating time to be running a creative business in South Yorkshire.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/screenshot-2025-08-14-at-13-40-55-counties-and-unitary-authorities-april-20.png&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/c44565473c.png&#34;&gt;&lt;/p&gt;
</description>
      <source:markdown>Map of regions supported by the UK government&#39;s Department for Culture Media and Sports (DCMS) Create Growth programme. A frustrating time to be running a creative business in South Yorkshire.

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/screenshot-2025-08-14-at-13-40-55-counties-and-unitary-authorities-april-20.png&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/c44565473c.png&#34;&gt;
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      <title></title>
      <link>https://blog.zoyander.cc/2025/07/15/absolutely-love-being-able-to.html</link>
      <pubDate>Tue, 15 Jul 2025 14:13:12 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/07/15/absolutely-love-being-able-to.html</guid>
      <description>&lt;p&gt;Absolutely love being able to create a custom interface for every performance. This is one of those joys of creativity online that every artist should get to experience. I hope if we get to keep making the show we&amp;rsquo;ll be able to keep raising the bar on our digital set design. &lt;a href=&#34;https://Intrapology.com&#34;&gt;Intrapology.com&lt;/a&gt;&lt;/p&gt;
&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/a614841fa0.png&#34; width=&#34;600&#34; height=&#34;286&#34; alt=&#34;&#34;&gt;
</description>
      <source:markdown>Absolutely love being able to create a custom interface for every performance. This is one of those joys of creativity online that every artist should get to experience. I hope if we get to keep making the show we&#39;ll be able to keep raising the bar on our digital set design. [Intrapology.com](https://Intrapology.com)

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/a614841fa0.png&#34; width=&#34;600&#34; height=&#34;286&#34; alt=&#34;&#34;&gt;
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      <title></title>
      <link>https://blog.zoyander.cc/2025/07/14/catch-up-on-episodes-of.html</link>
      <pubDate>Mon, 14 Jul 2025 17:28:47 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/07/14/catch-up-on-episodes-of.html</guid>
      <description>&lt;p&gt;Catch up on Episodes 1-3 of Intrapology. Register to see Episode 4 LIVE this Sunday at &lt;a href=&#34;https://intrapology.com/tickets&#34;&gt;intrapology.com/tickets&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://peertube.intrapology.com/w/mKpxR6sSrrCNAVnxAB8BCv&#34;&gt;peertube.intrapology.com/w/mKpxR6s&amp;hellip;&lt;/a&gt;&lt;/p&gt;
</description>
      <source:markdown>Catch up on Episodes 1-3 of Intrapology. Register to see Episode 4 LIVE this Sunday at [intrapology.com/tickets](https://intrapology.com/tickets) 

[peertube.intrapology.com/w/mKpxR6s...](https://peertube.intrapology.com/w/mKpxR6sSrrCNAVnxAB8BCv)
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      <title>Teletext art for Intrapology S01E04 audio description segments</title>
      <link>https://blog.zoyander.cc/2025/07/12/teletext-art-for-intrapology-se.html</link>
      <pubDate>Sat, 12 Jul 2025 20:51:06 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/07/12/teletext-art-for-intrapology-se.html</guid>
      <description>&lt;p&gt;I&amp;rsquo;m feeling so excited today after a fantastic session with the Intrapology tech team. This week we we&amp;rsquo;ve been preparing pre-recorded assets for the show on 20th July, which takes place in a utopian community in a small fragment world started by an alien anthropologist who did fieldwork on earth in the 1970s.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve long wanted to make a Teletext-based artwork, so I&amp;rsquo;ve been keen to take advantage of the opportunity to incorporate Teletext into how I imagine this world. In addition to bringing in gorgeous pieces by other artists, I&amp;rsquo;ve been creating original works to accompany the audio descriptions of characters with integrated captioning.&lt;/p&gt;
&lt;p&gt;In tech today we went hard on the CRT aesthetic, drawing a lot of inspiration from Balatro. I can&amp;rsquo;t wait to show off the results - a psychedelic take on cassette futurism, exploring the tensions of queer polyamory and collective vs. personal agency.&lt;/p&gt;
&lt;p&gt;Register to join the performance at &lt;a href=&#34;https://intrapology.com/tickets&#34;&gt;intrapology.com/tickets&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/tea.png&#34; width=&#34;480&#34; height=&#34;500&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/hedi.png&#34; width=&#34;480&#34; height=&#34;500&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/iris.png&#34; width=&#34;480&#34; height=&#34;500&#34; alt=&#34;&#34;&gt;&lt;/p&gt;
</description>
      <source:markdown>I&#39;m feeling so excited today after a fantastic session with the Intrapology tech team. This week we we&#39;ve been preparing pre-recorded assets for the show on 20th July, which takes place in a utopian community in a small fragment world started by an alien anthropologist who did fieldwork on earth in the 1970s. 

I&#39;ve long wanted to make a Teletext-based artwork, so I&#39;ve been keen to take advantage of the opportunity to incorporate Teletext into how I imagine this world. In addition to bringing in gorgeous pieces by other artists, I&#39;ve been creating original works to accompany the audio descriptions of characters with integrated captioning.

In tech today we went hard on the CRT aesthetic, drawing a lot of inspiration from Balatro. I can&#39;t wait to show off the results - a psychedelic take on cassette futurism, exploring the tensions of queer polyamory and collective vs. personal agency.

Register to join the performance at [intrapology.com/tickets](https://intrapology.com/tickets)

&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/tea.png&#34; width=&#34;480&#34; height=&#34;500&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/hedi.png&#34; width=&#34;480&#34; height=&#34;500&#34; alt=&#34;&#34;&gt;&lt;img src=&#34;https://blog.zoyander.cc/uploads/2025/iris.png&#34; width=&#34;480&#34; height=&#34;500&#34; alt=&#34;&#34;&gt;
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      <title>Softly as in a Morning Sunrise [Free] [Interactive Fiction]</title>
      <link>https://blog.zoyander.cc/2025/07/07/softly-as-in-a-morning.html</link>
      <pubDate>Mon, 07 Jul 2025 22:33:27 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/07/07/softly-as-in-a-morning.html</guid>
      <description>&lt;img alt=&#34;Softly as in a Morning Sunrise&#34; src=&#34;https://blog.zoyander.cc/uploads/2025/obuwon.png&#34;/&gt;
</description>
      <source:markdown>&lt;img alt=&#34;Softly as in a Morning Sunrise&#34; src=&#34;https://blog.zoyander.cc/uploads/2025/obuwon.png&#34;/&gt;
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      <title>The lonely internet</title>
      <link>https://blog.zoyander.cc/2025/07/06/the-lonely-internet.html</link>
      <pubDate>Sun, 06 Jul 2025 18:48:45 +0100</pubDate>
      
      <guid>http://zoyander.micro.blog/2025/07/06/the-lonely-internet.html</guid>
      <description>&lt;p&gt;I&amp;rsquo;m trying to guard these vulnerable feelings with care, but I want to say something in the open about how utterly lonely it is trying to find the audience for &lt;a href=&#34;https://intrapology.com&#34;&gt;Intrapology&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Rationally, I know that this is not personal, nor a reflection of the quality of my work. For one thing, Intrapology is made by a team of very talented people, and even on a bad day I can see clearly that my own deficiencies as an artist are more than adequately counterbalanced by their contributions. But I am Intrapology&amp;rsquo;s lead artist and main spokesperson, and a big part of my job involves exposing myself to large amounts of rejection. I try not to pass that on to others on the team, but sometimes it leaks out in our meetings and rehearsals. In addition to the steady supply of &amp;ldquo;unfortunately, on this occasion&amp;hellip;&amp;rdquo; emails from institutions and organisations, there is a pervading silence in shared public spaces that eats away at you over time.&lt;/p&gt;
&lt;p&gt;A large part of this is the sheer incapacity of social media to reach anybody anymore, and the uncertainty about how to help each other to rebuild internet culture away from algorithms.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a lot of discussion of loneliness these days, spurred by the notion of a male loneliness epidemic. &lt;a href=&#34;https://aeon.co/essays/our-crisis-is-not-loneliness-but-human-beings-becoming-invisible&#34;&gt;This recent piece by sociologist Allison J Pugh&lt;/a&gt; specifically highlights &amp;ldquo;depersonalisation&amp;rdquo; as a phenomenon that&amp;rsquo;s encoded into systems for managing resources and attention, including social media apps. &amp;ldquo;Ultimately, depersonalisation can stem from endlessly scrolling past other people’s posts, serving as merely an audience for their experiences, bearing witness to other people while never being witnessed in return.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m surely not the only person struggling with the current state of the internet. Thanks to the dominance of algorithmic platforms, and the level of enshittification that has been reached, it&amp;rsquo;s no exaggeration to say that we&amp;rsquo;re being actively kept away from each other&amp;rsquo;s creativity. We should therefore identify recommendation algorithms as a key source of loneliness. What could be lonelier than having a powerful computer with you at all times that is designed to connect you to other people, and nevertheless finding that almost nothing you post will actually be seen by almost any of the people who care about you, and vice versa? What could be lonelier than looking for community, and only finding micro-celebrities and ads?&lt;/p&gt;
&lt;p&gt;People in my community, hungry for the kind of art I&amp;rsquo;m putting into the world, look in the space where artists like me are supposed to show up and instead find insubstantial nonsense engineered to keep them scrolling. Even when our friends post, we are more likely to see their algorithmic doppelgangers - sponsored posts by people who share similar identity markers. In a way, it&amp;rsquo;s similar to my experience of dysphoria before coming out as trans. No matter how much time I spent out in public, no matter how hard I tried to connect with people, in a certain sense I was never really there - all my speech was heard through someone else&amp;rsquo;s voice, all my interactions perceived through a face that didn&amp;rsquo;t represent me. Or, it&amp;rsquo;s like that episode early on in the last season of Buffy the Vampire Slayer, when Willow gets off the plane from England only to find that she&amp;rsquo;s phased into a different dimension to all her friends, unable to see them and unable to be seen by them.&lt;/p&gt;
&lt;p&gt;Ironically, it&amp;rsquo;s a very Intrapology thing to experience - a world that falls apart because the social structures do not exist to support it. It would make a good premise for an episode in a later season, if I ever get to make it. In a couple of months, I&amp;rsquo;ll be writing the grant applications for Season Two, and I&amp;rsquo;ll have to somehow argue for our ability to reach audiences. I&amp;rsquo;m currently not sure how I&amp;rsquo;ll make that case.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s bizarre to think that 12 years ago I crowd-funded a book. A couple hundred people showed up to support something I wanted to create, back when I was young and inexperienced. It would be wrong to say that things were easy back then. I remember how demeaning, stressful, and precarious the experience of crowdfunding was even back when it was new and exciting. But now, with the benefit of years of work and exposure internationally through festivals and exhibitions, I have to fight tooth and nail just to get 25 people to sign up for an online event. It&amp;rsquo;s embarrassing to admit that out loud, but I know it&amp;rsquo;s not just me, because I look around me and see other artists and organisations struggling the same way. Not just struggling for money, but struggling for visibility. And ultimately, as austerity squeezes ever harder while enshittification deepens, those are two faces of the same problem.&lt;/p&gt;
&lt;p&gt;There are many things we can do to reduce the loneliness of the internet as we know it. I would like to see more people consider the structural impact of their choice of platforms, and contribute to off-ramps into the independent social web. But there are simple steps that we can take even within corporate social media, and I think these same steps are also necessary on the fediverse and on blogs. Some examples that come to mind for me:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Every day, comment on at least 5 posts by small accounts&lt;/li&gt;
&lt;li&gt;Unfollow large accounts, to increase the % of posts you see by smaller accounts&lt;/li&gt;
&lt;li&gt;Make posts that celebrate or respond to the posts of other accounts of a similar size to your own&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;My hope is that consciously taking actions like these will help to retrain internet use away from the passive scrolling of algorithmic feeds. Leftists with big social media accounts like to say that &amp;ldquo;we&amp;rdquo; (themselves and their subscribers) are reclaiming corporate internet spaces. I say, let&amp;rsquo;s actually make an effort to foster creative grassroots cultures through our actions, rather than hoping the algorithms will do it for us.&lt;/p&gt;
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      <source:markdown>I&#39;m trying to guard these vulnerable feelings with care, but I want to say something in the open about how utterly lonely it is trying to find the audience for [Intrapology](https://intrapology.com). 

Rationally, I know that this is not personal, nor a reflection of the quality of my work. For one thing, Intrapology is made by a team of very talented people, and even on a bad day I can see clearly that my own deficiencies as an artist are more than adequately counterbalanced by their contributions. But I am Intrapology&#39;s lead artist and main spokesperson, and a big part of my job involves exposing myself to large amounts of rejection. I try not to pass that on to others on the team, but sometimes it leaks out in our meetings and rehearsals. In addition to the steady supply of &#34;unfortunately, on this occasion...&#34; emails from institutions and organisations, there is a pervading silence in shared public spaces that eats away at you over time. 

A large part of this is the sheer incapacity of social media to reach anybody anymore, and the uncertainty about how to help each other to rebuild internet culture away from algorithms.

There&#39;s a lot of discussion of loneliness these days, spurred by the notion of a male loneliness epidemic. [This recent piece by sociologist Allison J Pugh](https://aeon.co/essays/our-crisis-is-not-loneliness-but-human-beings-becoming-invisible) specifically highlights &#34;depersonalisation&#34; as a phenomenon that&#39;s encoded into systems for managing resources and attention, including social media apps. &#34;Ultimately, depersonalisation can stem from endlessly scrolling past other people’s posts, serving as merely an audience for their experiences, bearing witness to other people while never being witnessed in return.&#34; 

I&#39;m surely not the only person struggling with the current state of the internet. Thanks to the dominance of algorithmic platforms, and the level of enshittification that has been reached, it&#39;s no exaggeration to say that we&#39;re being actively kept away from each other&#39;s creativity. We should therefore identify recommendation algorithms as a key source of loneliness. What could be lonelier than having a powerful computer with you at all times that is designed to connect you to other people, and nevertheless finding that almost nothing you post will actually be seen by almost any of the people who care about you, and vice versa? What could be lonelier than looking for community, and only finding micro-celebrities and ads?

People in my community, hungry for the kind of art I&#39;m putting into the world, look in the space where artists like me are supposed to show up and instead find insubstantial nonsense engineered to keep them scrolling. Even when our friends post, we are more likely to see their algorithmic doppelgangers - sponsored posts by people who share similar identity markers. In a way, it&#39;s similar to my experience of dysphoria before coming out as trans. No matter how much time I spent out in public, no matter how hard I tried to connect with people, in a certain sense I was never really there - all my speech was heard through someone else&#39;s voice, all my interactions perceived through a face that didn&#39;t represent me. Or, it&#39;s like that episode early on in the last season of Buffy the Vampire Slayer, when Willow gets off the plane from England only to find that she&#39;s phased into a different dimension to all her friends, unable to see them and unable to be seen by them. 

Ironically, it&#39;s a very Intrapology thing to experience - a world that falls apart because the social structures do not exist to support it. It would make a good premise for an episode in a later season, if I ever get to make it. In a couple of months, I&#39;ll be writing the grant applications for Season Two, and I&#39;ll have to somehow argue for our ability to reach audiences. I&#39;m currently not sure how I&#39;ll make that case.

It&#39;s bizarre to think that 12 years ago I crowd-funded a book. A couple hundred people showed up to support something I wanted to create, back when I was young and inexperienced. It would be wrong to say that things were easy back then. I remember how demeaning, stressful, and precarious the experience of crowdfunding was even back when it was new and exciting. But now, with the benefit of years of work and exposure internationally through festivals and exhibitions, I have to fight tooth and nail just to get 25 people to sign up for an online event. It&#39;s embarrassing to admit that out loud, but I know it&#39;s not just me, because I look around me and see other artists and organisations struggling the same way. Not just struggling for money, but struggling for visibility. And ultimately, as austerity squeezes ever harder while enshittification deepens, those are two faces of the same problem.

There are many things we can do to reduce the loneliness of the internet as we know it. I would like to see more people consider the structural impact of their choice of platforms, and contribute to off-ramps into the independent social web. But there are simple steps that we can take even within corporate social media, and I think these same steps are also necessary on the fediverse and on blogs. Some examples that come to mind for me:

1) Every day, comment on at least 5 posts by small accounts
2) Unfollow large accounts, to increase the % of posts you see by smaller accounts
3) Make posts that celebrate or respond to the posts of other accounts of a similar size to your own

My hope is that consciously taking actions like these will help to retrain internet use away from the passive scrolling of algorithmic feeds. Leftists with big social media accounts like to say that &#34;we&#34; (themselves and their subscribers) are reclaiming corporate internet spaces. I say, let&#39;s actually make an effort to foster creative grassroots cultures through our actions, rather than hoping the algorithms will do it for us.
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