Reading list
If I had a limitless budget to kit out a new games studio with lovely, physical books, what would I buy? I went through the secondary source list for my work-in-progress Dreamcast Worlds and picked out the most useful and thought-provoking entries.
Hiroki Azuma’s Ge-muteki riarizumu (Gamelike Realism) (2007) hasn’t been translated yet but Otaku: Japan’s Database Animals (2009) has and it’s almost as good. If Gamelike Realism does get translated you should buy it.
Roland Barthes (1957) Mythologies
Roland Barthes (1981) Camera Lucida
Friedrich von Borries, Steffen P. Walz, Matthias Böttger eds. (2007) Space Time Play: Computer Games, Architecture and Urbanism
Scott Bukatman (2003) Matters of Gravity: Special Effects and Supermen in the 20th Century
Tristan Donovan (2010) Replay: The history of video games
Katie Salem and Eric Zimmerman eds. (2006) The Game Design Reader: A Rules Of Play Anthology
Bruno Latour (2005) Reassembling the Social
Lev Manovich (1993) The Language of New Media
Daniel Miller (2005) Materiality
Michael Nitsche (2008) Video Game Spaces: image, play, and structure in 3D game worlds
Donald Norman (2002) The design of everyday things
Giles Slade (2007) Made to break: Technology and obsolescence in America
Susan Sontag (1978) On Photography
Lucy Suchman (2007) Human-Machine Reconfigurations: Plans and Situated Actions
John Urry (2007) Mobilities
Steffen Walz (2010) Toward a Ludic Architecture: the space of play and games
Bernard Wolf, Mark Perron eds. (2003) The video game theory reader
**Note that if something obvious is missing (e.g. Aarseth or Bogost) it’s because I didn’t use it for Dreamcast Worlds. Doesn’t mean I don’t think it would be worth kitting out your studio with!