← Home Subscribe Archive Replies About Blogroll Also on Micro.blog
  • Lana Polansky at Memory Insufficient

    Just published the first new Memory Insufficient article in a while! Check it out here: [embed]meminsf.silverstringmedia.com/art/polit…[/embed]
    → 5:02 PM, Nov 29
  • Memory Insufficient has moved to rupazero.com

    Quick, overdue news update: Memory Insufficient has been relocated to rupazero.com. As before, the url memoryinsufficient.rupazero.com will get you to the right place. Go there now to get the first issue of Volume 2! Also, I’m still looking for submissions for the Volume 2 issue on Gender and Sexual Diversity in Games: see the call for submissions here.
    → 8:03 AM, May 26
  • Histories of Marketing in Games

    Memory-Insufficient-Marketing-coverThe new issue of Memory Insufficient is out now! My friend Cameron Kunzelman had these kind words to say about it:

    "...media studies has a bad habit to wait for history to become history before it works to make it more clear. Memory Insufficient is making a real political intervention in this reifying effect, and I wish we could see more of these smaller edited collections pop up."

    Read More

    → 1:52 AM, Dec 15
  • Progress, chaos and Memory Insufficient

    I don't know anything

    Last month I gave a talk at the Queerness and Games Conference. I took it as a chance to reflect on the relationship between queerness and hegemony when writing histories that include marginalised perspectives. To build histories that challenge authority rather than creating it, I think we have to dismantle not just great men, but also the idea that there is a main stream of history to which some stories just don’t belong. People seemed pretty excited by it, but I think there’s a lot of work still to do developing the points I wanted to make, so I’m hoping there will be an opportunity to publish something on this topic in the future. Nonetheless, if you’re keen on seeing where I’m up to so far on this you can read the text of the talk on Medium.

    Memory Insufficient is part of that attempt to change the way that I do history, to accommodate the fluidity and fragmentation of human experience. The latest issue, on disabilities in games history, has done very well and has been shared with about 1,500 people. Even though it’s short, the content there is very powerful, challenging us to think about representation not just in terms of ‘is this depiction sympathetic’ but also in terms of what games tell us about the meaning of our bodies and minds.

    Read More

    → 3:41 AM, Nov 11
  • Call for submissions: disabilities and games history

    zoyastreet.com/memory-insufficient memoryinsufficient.rupazero.com
    → 12:54 AM, Sep 25
  • Histories of games hardware: Memory Insufficient Issue 5

    I am so pleased with this month's Memory Insufficient. People have taken on the subject of games hardware with a wide variety of approaches; autobiographical accounts of technological change; polemics about our engagement with industry rhetoric; and lengthy essays studying phenomena produced from the 19th century to the present day. The issue is a criticism of prevailing narratives about games history, but it's also an examination of the nature of the material studied, and a fascinating account of change and continuity over almost two centuries.

    Read More

    → 1:23 AM, Aug 21
  • Call for submissions: Hispanic Heritage and Games History

    DEADLINE EXTENDED to 20th September zoyastreet.com/memory-insufficient memoryinsufficient.rupazero.com
    → 8:44 PM, Aug 17
  • Imperialism and games history: Memory Insufficient Issue 4

    From the 'morality games' of 19th-century Britain to the optimistic futurism of High Frontier, games have a long history of representing imperialist conquest. The four essays published in this month's Memory Insufficient look at different ways that game designers' worldviews have been implicated in their own representations of colonial projects. Download here (Edited 22nd July at 9am PST: small changes to Puerto Rico article and amended image attribution for front cover.

    Read More

    → 8:55 PM, Jul 21
  • Histories of games hardware: call for submissions

    zoyastreet.com/memory-insufficient memoryinsufficient.rupazero.com
    → 8:29 PM, Jul 16
  • Histories of gender and sexual diversity in games: Memory Insufficient Issue 3

    The new issue of Memory Insufficient covers alternative queer histories, exploring and expressing yourself through character creators, and queer villainy. Download here zoyastreet.com/memory-insufficient memoryinsufficient.rupazero.com
    → 4:46 PM, Jun 23
  • Call for Submissions: Imperialism in Games

    CFS

    Read More

    → 4:08 AM, Jun 21
  • Please send in histories of gender and sexual diversity in games

    You can read the first two issues of Memory Insufficient and sign up for updates at: memoryinsufficient.rupazero.com
    → 2:23 PM, May 30
  • Memory Insufficient: Asian Histories in Games

    [caption id=“attachment_1302” align=“aligncenter” width=“730”] Click to download[/caption] The latest issue of Memory Insufficient is now available! To automatically receive future issues of Memory Insufficient and calls for submissions, sign up below: [contact-form][contact-field label=‘Email’ type=‘email’ required=‘1’/][/contact-form] zoyastreet.com/memory-insufficient memoryinsufficient.rupazero.com
    → 6:12 PM, May 22
  • Call for Submissions: Asian Histories in Games

    Memory-Insufficient-CFS--Asia

    Read More

    → 8:07 PM, Apr 15
  • Memory Insufficient: Women in Games History

    Last month I asked for submissions for a collection of essays on women’s history in games. That collection is now ready! Check it out. I plan to make this a regular thing, at least for a little while. So to that end, do check out the call for submissions at the end of this latest issue. The next issue will be about Asian Histories in Games, and my goal is to get at least seven essays by May 15th.

    Read More

    → 9:34 PM, Apr 9
  • Call for submissions on women's history in games

    This year’s Women’s History Month theme is “Women inspiring innovation through imagination.” It aims to shed light on women’s contributions to science, technology, engineering and mathematics. Women have often been shut out of histories of science and technology, and this carries through into the way that histories of video games are told. I’m hoping to put together a nice pdf collection of articles at the end of the month that celebrate the history of women as innovators in the video games industry.

    Read More

    → 8:08 PM, Mar 3
  • RSS
  • JSON Feed
  • Micro.blog